One of the best benefits of playing Lithuanians is the 150 food bonus at the start of the game. Lithuanians are another great beginner civ, Focusing on Cavalry and Monk production, it holds many benefits to a beginner player. Read more about this civilization at – Lithuanians This allows the player to get extra line of sight which is super important in the earlier stages of a match as you can see enemy units at a larger distance.Īnd finally, units such as Skirmishers, Pikeman, and Camels are cheaper than other civs meaning you can produce these units without needing to mass resources. They also have access to the largest amount of the tech tree meaning you have an almost full range of different unit counters and strategies.īyzantines also get the tech ‘Town Watch’ for free which can be acquired in the town centre. Its always a great start to try out a few different civilizations before you get your heart set on one, but for now, let’s cover some of the most recommended beginner civs – Cavalry Civilizations Byzantinesīyzantines are a defensive civilization which is great as a beginner civ as buildings have HP bonuses meaning they can withstand higher damage than other civ buildings. Whereas some players prefer tanky units such as Knights with a higher HP, some of you may prefer to micro archers with range and safety. So, which civs are best for beginners? Well, that depends greatly on your play style and preferred unit. The last two columns indicate the total available research count.Age of Empires 2 DE has over 30 different civilisations to choose from, each with unique and special units and techs. Technologies that are available to all civilizations are not shown in the table. The following tables show the availability of the technologies for every civilization. Ships traveling in the deep sea no longer suffer attrition Requiring Chemistry, it grants the training of Bombard Cannons once researchedĬampaign-only technologies Technology Requiring Chemistry, it grants the training of Cannon Galleons once researched Requiring Chemistry, it grants the training of Hand Cannoneers once researched Made free from start of the game on standard settings and free from the construction of Market elsewhere. Grants the player their shared allies' Line of Sight Increases the Line of Sight of all infantry units by +2 Villagers +15 attack vs buildings, +15 vs stone defense, +3 vs ramsĪvailable only in the Forgotten mod, scrapped entirely See enemy Kings for a short time ( Regicide only) The Forgotten gave every civilization a second unique technology (except the Goths) so that every civilization now has one in the Castle Age and one in the Imperial Age. They were introduced in The Conquerors, where every civilization got one (two for the Goths) unique technology that was available for research at the Castle in the Imperial Age. While all other technologies are available to multiple different or even all civilizations, unique technologies are only available to one single civilization. Unique technologies Main article: Unique technology Ships cost -20% wood and are created +54% faster Ship +15% speed, Transport Ship +10 capacity Ship +1 pierce armor, Transport Ship +5 capacity Siege weapons +1 range (except for Rams and Armored Elephants) and +20% attack vs buildings ( Petards and Flaming Camels +40%) Prerequisite for Hand Cannoneer, Bombard Cannon, Cannon Galleon and Bombard Tower (technology) Missile units (including siege) +1 attack Watch Towers/ Guard Towers/ Keeps/ Donjons +1/+2/+3/+3 attack Towers +125% and Castles +25% attack against shipsĮliminates minimum range of all buildings Town Centers +1 attack and Line of Sight.Īrchers, Galleys, and defensive structures fire more accurately at moving targets Mounted archers and Arambai +1/+2 armor and +2 attack vs SpearmenĪrchers, Galleys, Castles, and Towers +1 range and attack. Military technologies Infantry TechnologyĪrchers fire faster and with 100% accuracy Only one Monk must rest when several convert the same target Units are harder for enemy Monks to convert Units converted by enemy Monks die instead of joining them Monks can convert all siege units and most buildings Trade Carts and Trade Cogs move 50% fasterĪge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Monastery technologies Technology Villager +10% speed +50%, carrying capacityįarms +125 food, Villagers +1 food carry capacity Villager +10% speed, +25% carrying capacity Work rate of military buildings (except Siege Workshop) +33% 10.1 Economic, building, and Monastery technologiesīuildings +10% hit points, +1/+1 armor, and +3 building armor.
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